May 04, 2006, 02:47 PM // 14:47
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#41
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Quote:
Originally Posted by lg5000
You know how boring it was to have wastrels sit on your bar after you finished the game and ended up capping elites for the hell of it? Now at least, I get to play with something other than wastrels while facing a boss and other members of my team can help kill it instead of thinking they killed it while I'm smiling in the back line.
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Yes, the role of the mesmer is to sit back, make others feel as though they have killed the boss, because your damage is invisible... but you can still have the inner satisfaction of knowing that you are the biggest boss FU*K around!
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May 04, 2006, 04:06 PM // 16:06
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#42
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Illusion Of Skill
Profession: W/
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Quote:
Originally Posted by pbspectre
ah...i was wondering why Wing was doing 150dmg with Triple Chop on my glads-clad warrior...
heck, with Dolyak and Watch Yourself on, he was still doing at or around 100dmg...
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I saw a couple ppl spamming "LFG to cap Triple Chop", so since I knew exactly where it was I led them out to Wing. 2 Warriors, Me(heal monk), Rt Hench, Heal Hench.
They barely put a dent in him. It's an even better idea these days for a Warrior to bring some sort of interrupt.
They are definately tougher, it took me like 10 min to solo Wing with my Warrior. It got to the point where I was counting to 4 and hit Disrupting Chop to pre-empt his Heal Sig.
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May 04, 2006, 04:11 PM // 16:11
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#43
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Danica Kalmar
I openly hate that fact. I hated that tyria Bosses had a half-hex-duration build-in skill and that cantha bosses are casting spells with twice or more attribute-ranks than i can ever achieve.
Yeah, they are bosses and should be difficult, they are already, they have a higher lvl, resulting in more health and better attributes than any player can achieve. When they are around a mob, what the usual circumstance is, they are more difficult than the standard mob.
On the other hand, I'm a Choosen Hero, I'm a boss on my own. Why don't I have that nice goodies.
it's simply unfair that bosses are buffed up, if A.Net wants to make it more difficult, give them a greater mob, but don't favor them with unfair advantages.
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LOL?
Maybe you should weigh up their advantages against the fact that you ACTUALLY HAVE A BRAIN?
Talking about the PvE monsters having unfair advantages... Christ.
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May 04, 2006, 04:18 PM // 16:18
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#44
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Kansas City Hotsteppers [KCHS]
Profession: P/
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Overall it makes things a bit more interesting but I think it breaks the game in a few places. One place in particular I'm thinking of is that group in the south part of the Skyway, just north of that bridge, with the ritualist boss. I take a party of henchmen out there and with zero DP half of them die instantly at the start of battle. That does not make for a fun fight.
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May 04, 2006, 04:23 PM // 16:23
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#45
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Quote:
Originally Posted by JR-
LOL?
Maybe you should weigh up their advantages against the fact that you ACTUALLY HAVE A BRAIN?
Talking about the PvE monsters having unfair advantages... Christ.
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Uh, they have very good scripting, which allows them to use math to determine dmg given vs dmg taken. And they will run u into another mob in order for u to aggro that one to make life a living hell. Bosses and mobs are far smarter now, so, I wouldn't underestimate that whole humans have a brain thing, because in a sense, monsters do to now.... just not the whole creativity thing, but math is quite good for games like this also.
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May 04, 2006, 04:26 PM // 16:26
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#46
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Ascalonian Squire
Join Date: Apr 2006
Guild: The Hellfire Club
Profession: Mo/N
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Damage
I dont think this is entirely acurate. I see even -NON- bosses doing crazy damage, for instance, from a jade brotherhood mage, 120 damage from Dragon stomp to the entire party VS my AL 90, and when you mouse over as they're casting it says 83 damage... and I didnt see anything about it ignoring armor either... Also this damage is not consistant, killed orosen (THe rit boss) Several times, and many times he'd do normal damage, but some times when I'd run on that map he would hit me for 350+ damage chanel spikes and stuff like that... This seems more like a bug than anything but since the "double damage from bosses" was never officially stated or denied by A.net we are all just in the dark in this matter.
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May 04, 2006, 04:30 PM // 16:30
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#47
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Krytan Explorer
Join Date: Jan 2006
Guild: Shinigami Keys [SHIN]
Profession: R/Mo
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Quote:
Originally Posted by JR-
LOL?
Maybe you should weigh up their advantages against the fact that you ACTUALLY HAVE A BRAIN?
Talking about the PvE monsters having unfair advantages... Christ.
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If we have a level cap, they should also.
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May 04, 2006, 04:46 PM // 16:46
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#48
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by frickett
If we have a level cap, they should also.
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I think they do... somewhere around 30, no?
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May 04, 2006, 05:32 PM // 17:32
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#49
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Frost Gate Guardian
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some are totally crazy, like the afflicted ele boss that spikes you with mind burn, lightning orb, and lava arrows all in one motion o.O
i like it tho. makes bosses a bit more fun to face.
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May 04, 2006, 06:06 PM // 18:06
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#50
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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This explains why I got raped by a level 6 boss with smiting skills, lol.
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May 04, 2006, 08:14 PM // 20:14
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#51
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Academy Page
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It's not a boss, but the shin'roken elementalists in Raisu palace can be pretty insane if people focus fire on it. Silver armor can do at least 3 53 damage hits per second if you get too close to them. Also, the jade brotherhood mages seem to spike damage, as they once managed to take out 5 of my henchmen simultaneously.
Overall PvE enemy elementalists became a huge annoyance in factions
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May 04, 2006, 08:33 PM // 20:33
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#52
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Quote:
Originally Posted by WhiteZombie
some are totally crazy, like the afflicted ele boss that spikes you with mind burn, lightning orb, and lava arrows all in one motion o.O
i like it tho. makes bosses a bit more fun to face.
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I hate that guy. I've been spiked by him from full to dead many a time. Mind burn for 212 damage is a beating.
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May 04, 2006, 08:40 PM // 20:40
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#53
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Banned
Join Date: Oct 2005
Location: Cali!!!
Guild: cdxx/the420th.com
Profession: Mo/N
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ok heres my take
lighting orb= 330 damage---
Palm strike= 220 damage
lighting strike = 280 damage--- i might have these 2 backwards?? notsure
barbe someting = 88 damage??
so far i have witnessed this damage on my warrior 80al and no frenzy SCARY!!!
Palmstrike by a boss, 2 hits and i was done each at 220+ damage per hit Ooooooooooooooooohhhhhhhhhhhhhhhh!!!
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May 04, 2006, 08:54 PM // 20:54
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#54
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Frost Gate Guardian
Join Date: May 2006
Guild: Sardelac Sanitarium Society
Profession: W/
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oops, wrong thread
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May 04, 2006, 09:07 PM // 21:07
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#55
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Oral's Chosen
Profession: W/Mo
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Quote:
Originally Posted by Asrial
This explains why I got raped by a level 6 boss with smiting skills, lol.
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i know what you mean...i was trolling around the starter island looking for nagga pelts and came across a lvl15 smite monk boss...he was behind a wall and when i went to go around it, he hit me with smite attack (can't remember which one, may have been bane sig) that hit me for 70 damage...
this was on the 20 w/mo i finished Prophecies w/, btw...i'd hate to run into him or the lvl 14 warrior boss w/o a decent team w/ me if i was on a new char...
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May 04, 2006, 10:22 PM // 22:22
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#56
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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The Afflicted Guard. I'm ward camping with the henchies, he uses auspicious blow, hits me for 238 (60 AL) and then promptly dies, dealing another 208 damage. Instagib!
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May 04, 2006, 10:30 PM // 22:30
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#57
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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So.... what use is Wastrels Worry now?
Sounds like a nice idea, bosses doing double damage. But wouldn't that make Backfire + (factions version of Alesia) henchman = Dead oh so quickly? I mean 294 damage spell is surely just a bit overkill?
Does sound like its gonna be really biased towards Ele and Warrior bosses though... Surely a double damage Double Dragon is instant death for an assassin? The likelyhood that you can actually stand up after you've been hit by Backbreaker seems unlikely, that skill normally spells doom anyway, never mind doing double damage with it and follow ups :S
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May 04, 2006, 10:44 PM // 22:44
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#58
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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As avarre said, the bosses are now very large, boisterous, glass cannons. Easily destroyed by the right skills but capable of whiping the floor with the unprepared. A welcomed change, might actually make bosses... bosses now.
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May 04, 2006, 11:54 PM // 23:54
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#59
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Forge Runner
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I don't mind the bosses, except ritualist bosses... I absolutely hate them. They can buff their team, heal their team (also rez), and hurt our team all in 1 class... Everytime my party meet a ritualist boss, it was always hard fought battles.
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May 11, 2006, 11:42 PM // 23:42
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#60
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Banned
Join Date: Oct 2005
Location: Cali!!!
Guild: cdxx/the420th.com
Profession: Mo/N
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ok another big hitter
lightning hammer 440+ Woot wooot
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